Low Poly

Basic Info: Here’s a small collection of low poly models I made for different projects. I found that a post per picture would be a bit too mutch, so I bundled them into one post.   Low Poly Axe: This axe was a model that was created for the first prototype of Survive & Thrive  (project…

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Global Game Jam – 2014

  Basic Info: During the Global Game Jam I joined four crewmembers of Speelbaars to create a jam group called Jambaars. P.S. Yes the cool logo above is also made by me. Our team wanted to create an original game. We shot down multiple ideas for being to generic or easy to think of. The…

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Cubinia

  Basic Info: Cubinia is a game project where the world and board is created out of tiles. The players need to conquer or take ownership of as much tiles as possible. Controlling more tiles makes your economic power stronger. Players can build multiple types of units to control, conquer or defend territory tiles. Each…

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Two Town

Basic Info: Two Tow was a project in which our team made a combination of two worlds (as the exercise called for). The first world was the “normal” world where the character lived in. The second world was an illusion and dream version of the world where the player went to when the character drank…

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1 Hour Code Jams

Basic Info: The 1 Hour Code Jams were a initiative from a friend and classmate. I enjoyed the 1 Hour Code Jams because it was a fun and silly jam to experiment with. The idea of the jam was to create a game or experiment within a hour time. I used Unity C# for each project,…

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Fast Realism Models

Basic Info: Before working with Speelbaars in the Global Game Jam I wanted to practice my fast modelling and choose to model 2 basic household objects each within a hour limit. I choose for a stylized realistic look because I was less familiar with that style in at that time.   Power socket: A power…

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