Global Game Jam – 2014

 

Basic Info:

During the Global Game Jam I joined four crewmembers of Speelbaars to create a jam group called Jambaars. P.S. Yes the cool logo above is also made by me.

Our team wanted to create an original game. We shot down multiple ideas for being to generic or easy to think of. The design process even took the first half of the day we started. After a lot of discussions and shouting the idea of Obscura came to mind. A game in where the player is able to walk around on a streetcorner and investigate everything.

The Concept:
The concept of the game was that the player would be walking around taking photographs of things they thought was related to the murder scene on the streetcorner where they were dropped in the game. The player than was able to write a little article about what they though happend on the murder scene. The fun part was that we had made a lot of clues that didn’t worked together. This created a discussion between the players about what really happend. While all along there wasn’t a real plotline. The plot was what the players thought that happend on the scene. We just wanted to start a discussion between the players.

 

There was an article written about the game after the Global Game Jam.

Click here to view the article

 

Our team:

Brenda v Vugt – 2d Artist

Jeen Visser – 3d Artist

Luc Veiga da Palma – Programmer

Niels Koopmans – Programmer

Steven Honders – Designer

 

 

 

 

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