Character Customisation

Basic Info: I made a character customisation scene in Unity for my graduation project. The focus of the project was to make a character customisation where the player or developer was able to create characters freely with wide ranging options. The final character (with all customisations applied on it) will be baked on a new…

Read More

Tower Rush

Basic Info: Tower Rush is a mobile game that I am developing for the app-store. The idea of Tower Rush is bringing back the old tactical games like chess and checkers on a new platform. When I was a little kid my father and me always played chess against each other if we didn’t had…

Read More

Four Nomads – Animations

Basic Info: For Survive & Thrive (project of Four Nomads) I became the animator after the main animator started to take to much time per animation. I used to animate for my first internship so I was familiar with animation. Follow up movement: I’ve always been a fan of the follow up movement rule. Once…

Read More

Diamond Studies

Reflections & Refractions: The picture above are two diamonds made for an external client. These diamonds aren’t using a texture image. The shading only uses light reflections and refractions. The whole diamond “feel” is purely created by the lights and reflections and light bounces of the the mesh. This is in style of how real…

Read More

Low Poly

Basic Info: Here’s a small collection of low poly models I made for¬†different projects. I found that a post per picture would be a bit too mutch, so I bundled them into one post.   Low Poly Axe: This axe was a model that was created for the first prototype of Survive & Thrive¬† (project…

Read More

Global Game Jam – 2014

  Basic Info: During the Global Game Jam I joined four crewmembers of Speelbaars to create a jam group called Jambaars. P.S. Yes the cool logo above is also made by me. Our team wanted to create an original game. We shot down multiple ideas for being to generic or easy to think of. The…

Read More