Ludum Dare 36 – Lens

Basic Info: Ludum Dare is always a thing that I’m looking forward to, and as always I joined the jam and started working. I will talk about the things I’ve done in chronological order (with time stamps). I chose to jam solo, this means I made all assets and scripts alone.   Basic Idea: The…

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Character Customisation

Basic Info: I made a character customisation scene in Unity for my graduation project. The focus of the project was to make a character customisation where the player or developer was able to create characters freely with wide ranging options. The final character (with all customisations applied on it) will be baked on a new…

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Four Nomads – Shaders

Subdivision Shader: A shader that looks at the texture, and based on the image, subdivides itself to create depth diverences in the used mesh. The shader looks at the brightness of the image and bases the depth on the level of light tints used in the image. This could be used to bake depthmaps fast…

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Diamond Studies

Reflections & Refractions: The picture above are two diamonds made for an external client. These diamonds aren’t using a texture image. The shading only uses light reflections and refractions. The whole diamond “feel” is purely created by the lights and reflections and light bounces of the the mesh. This is in style of how real…

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Low Poly

Basic Info: Here’s a small collection of low poly models I made for¬†different projects. I found that a post per picture would be a bit too mutch, so I bundled them into one post.   Low Poly Axe: This axe was a model that was created for the first prototype of Survive & Thrive¬† (project…

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Vector Art

The Prince and the Frogg: Characters made for the Tower Rush game.Created with a Flat Design color pallete using gradients giving it a round and soft look. The Prince character at the left is designed to look clean and well styled where the right character (the frogg prince) looks raw, unhealthy and unclean.   The…

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