Ludum Dare 36 – Lens

Basic Info: Ludum Dare is always a thing that I’m looking forward to, and as always I joined the jam and started working. I will talk about the things I’ve done in chronological order (with time stamps). I chose to jam solo, this means I made all assets and scripts alone.   Basic Idea: The…

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Character Customisation

Basic Info: I made a character customisation scene in Unity for my graduation project. The focus of the project was to make a character customisation where the player or developer was able to create characters freely with wide ranging options. The final character (with all customisations applied on it) will be baked on a new…

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Tower Rush

Basic Info: Tower Rush is a mobile game that I am developing for the app-store. The idea of Tower Rush is bringing back the old tactical games like chess and checkers on a new platform. When I was a little kid my father and me always played chess against each other if we didn’t had…

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Four Nomads – Shaders

Subdivision Shader: A shader that looks at the texture, and based on the image, subdivides itself to create depth diverences in the used mesh. The shader looks at the brightness of the image and bases the depth on the level of light tints used in the image. This could be used to bake depthmaps fast…

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Four Nomads – Animations

Basic Info: For Survive & Thrive (project of Four Nomads) I became the animator after the main animator started to take to much time per animation. I used to animate for my first internship so I was familiar with animation. Follow up movement: I’ve always been a fan of the follow up movement rule. Once…

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Diamond Studies

Reflections & Refractions: The picture above are two diamonds made for an external client. These diamonds aren’t using a texture image. The shading only uses light reflections and refractions. The whole diamond “feel” is purely created by the lights and reflections and light bounces of the the mesh. This is in style of how real…

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